Portals — 4D Spatial World Models

A.I. / Cloud, AR, XR / IoT

CVPR 2026 lead-author paper + US patent filing. Persistent, editable 4D world models at 60 fps on iPhone.

Portals is a deployed system for persistent, editable 4D spatial world models that run on the devices people already carry. It bridges 4D world-model research and lasting spatial experiences on phones, smart glasses and AR headsets — the shift from stateless scenes to stateful worlds that persist, compound and stay editable across sessions, devices and users.

Lead author on the paper accepted to the IEEE/CVF CVPR 2026 Workshop on 4D World Models: Bridging Generation and Reconstruction, with a companion U.S. provisional patent application.

Measured results

  • 60 fps on iPhone 14 Pro · 57 fps on Galaxy S23 · 48 fps on iPhone 12
  • 360+ source-agnostic VFX effects at 60 fps
  • 2.7–4.1× speedup from LOD-adaptive Gaussian splatting
  • <1 ms on-device voice-intent parsing for spoken scene authoring

Persistent geospatial scene state, voice-driven composition and an on-device compute-shader library, delivered across iOS, Apple Vision Pro and the browser.

Authors: James A. Tunick, Ryan Brant, Jacob D. Pennock, Justin Kasowski — H3M, Inc.

Join the Portals beta Opens the beta signup at H3M — name and email, nothing else.